Update to Blog Software

Big update to the blog’s look and layout

Now I’m using Jekyll to do static site generation! I’m enjoying baked in support for tagging posts, and the layout system lets me do stuff like inject one template into another.

It was missing some features I wanted, but https://github.com/slimelia/slimeblogger was so much nicer to get up and running.

Also, the themeing is now based off a picture of a cheesecake I made once that was pretty tasty.

Opening Doors in the Dungeon

Now you can open doors

I’m pretty happy with how fun it is to just run around the dungeon now.

Dungeon Chunk Generation

I keep making dungeon generation algorithms

And I’m never quite satisfied with the gameplay of anything I’ve implemented.

Leggy Boy

Sometimes you gotta give a boy legs

3d painted model of MULE from deep rock but with gundam legs stuck on

MULE from Deep Rock Galactic.

Intro Post

I’m gonna try to get a blog rolling to make it easier to upload progress pics from the various projects I’m working on

My goal is to have both a personal record so I can go back and easily find stuff I’ve done, but also to have a single space I can configure to avoid needing to recreate the same updates in bluesky, cohost, and like 3 discord channels.

I can be found on other websites at:

Grouping some projects by category, I’ve been working on:

  • AI: Somnium Files models
  • Gunpla
  • Soul Hackers 2 electronics
  • Gamedev

Static content generated using slimeblogger.

Chuchu and her buddy

Quite a while back I assembled and painted Chuchu’s Demitrainer

Chuchu's demitrainer squatting Chuchu's demitrainer

About Me

I’m MHoff (they/them). I’m a software engineer professionally but it turns out I really like making a bunch of shit in my spare time.

I bounce between hobby projects making shit based off my hyperfixations, and working on gamedev prototypes that go nowhere. It turns out making gamedev tools is more fun than making games so I never finish anything.

Making things-wise I do sewing, 3d printing, and model painting. I wanna do more woodworking but the tools are a pain to set up.

Programming-wise I enjoy cramming rust into things. I got a game written in wasm back before game engines had a bunch of support for it, and now I do stuff mostly Godot with Rust.